. A group of progressive-minded activists and industry experts have proposed that the federal and state governments, together with the railroad industry, invest in a long-term project to electrify U.S. railroads. In a book published in October 2016, Solutionary Rail, a people-powered campaign to electrify America’s railroads to a
A When the US explorer and academic Hiram Bingham arrived in South America in 1911, he was ready for what was to be the greatest achievement of his life the exploration of the remote hinterland to the west of Cusco, the old capital of the Inca empire in the Andes mountains of Peru. His goal was to locate the remains of a city called Vitcos, the last capital of the Inca civilisation. Cusco lies on a high plateau at an elevation of more than 3,000 metres, and Bingham’s plan was to descend from this plateau along the valley of the Urubamba river, which takes a circuitous route down to the Amazon and passes through an area of dramatic canyons and mountain ranges. B When Bingham and his team set off down the Urubamba in late July,they had an advantage over travellers who had preceded them a track had recently been blasted down the valley canyon to enable rubber to be brought up by mules from the jungle. Almost all previous travellers had left the river at Ollantaytambo and taken a high pass across the mountains to rejoin the river lower down, thereby cutting a substantial corner, but also therefore never passing through the area around Machu Picchu. C On 24 July they were a few days into their descent of the valley. The day began slowly, with Bingham trying to arrange sufficient mules for the next stage of the trek. His companions showed no interest in accompanying him up the nearby hill to see some ruins that a local farmer, Melchor Arteaga, had told them about the night before. The morning was dull and damp, and also seems to have been less than keen on the prospect of climbing the hill. In his book Lost City of the Incas, he relates that he made the ascent without having the least expectation that he would find anything at the top. DBingham writes about the approach in vivid style in his book. First, as he climbs up the hill, he describes the ever-present possibility of deadly snakes, capable of making considerable springs when in pursuit of their prey’; not that he sees any. Then there’s a sense of mounting discovery as he comes across great sweeps of terraces, then a mausoleum, followed by monumental staircases and, finally, the grand ceremonial buildings of Machu Picchu. 'It seemed like an unbelievable dream the sight held me spellbound ’, he wrote. E We should remember, however, that Lost City of the Incas is a work of hindsight, not written until 1948, many years after his journey. His journal entries of the time reveal a much more gradual appreciation of his achievement. He spent the afternoon at the ruins noting down the dimensions of some of the buildings, then descended and rejoined his companions, to whom he seems to have said little about his discovery. At this stage, didn’t realise the extent or the importance of the site, nor did he realise what use he could make of the discovery. F However, soon after returning it occurred to him that he could make a name for himself from this discovery. When he came to write the National Geographic magazine article that broke the story to the world in April 1913, he knew he had to produce a big idea. He wondered whether it could have been the birthplace of the very first Inca, Manco the Great, and whether it could also have been what chroniclers described as the last city of the Incas’. This term refers to Vilcabamba the settlement where the Incas had fled from Spanish invaders in the 1530s. Bingham made desperate attempts to prove this belief for nearly 40 years. Sadly, his vision of the site as both the beginning and end of the Inca civilisation, while a magnificent one, is inaccurate. We now know, that Vilcabamba actually lies 65 kilometres away in the depths of the jungle. G One question that has perplexed visitors, historians and archaeologists alike ever since Bingham, is why the site seems to have been abandoned before the Spanish Conquest. There are no references to it by any of the Spanish chroniclers - and if they had known of its existence so close to Cusco they would certainly have come in search of gold. An idea which has gained wide acceptance over the past few years is that was a , a country estate built by an Inca emperor to escape the cold winters of Cusco, where the elite could enjoy monumental architecture and spectacular views. Furthermore, the particular architecture of Machu Picchu suggests that it was constructed at the time of the greatest of all the Incas, the emperor Pachacuti 1438-71. By custom, Pachacuti’s descendants built other similar estates for their own use, and so Machu Picchu would have been abandoned after his death, some 50 years before the Spanish Conquest. - Great thanks to volunteer Lan Nguyen has contributed these explanations and question markings. If you want to make a better world like this, please contact us Questions 1-7 Reading Passage has seven paragraphs, A-G. Choose the correct heading for each paragraph from the list of headings below. Write the correct number, i-viii, in boxes 1-7 on your answer sheet. 1 Paragraph AAnswer iv Locate 2 Paragraph BAnswer vi Locate 3 Paragraph CAnswer viii Locate 4 Paragraph DAnswer v Locate 5 Paragraph EAnswer i Locate 6 Paragraph FAnswer vii Locate 7 Paragraph GAnswer iii Locate List of Headings i Different accounts of the same journey ii Bingham gains support iii A common belief iv The aim of the trip v A dramatic description vi A new route vii Bingham publishes his theory viii Bingham’s lack of enthusiasm Questions 8-11 Do the following statements agree with the information given in Reading Passage? In boxes 8-11 on your answer sheet, write TRUE if the statement agrees with the information FALSE if the statement contradicts the information NOT GIVEN if there is no information on this 8 Bingham went to South America in search of an Inca TRUE Locate 9 Bingham chose a particular route down the Urubamba valley because it was the most common route used by FALSE Locate 10 Bingham understood the significance of Machu Picchu as soon as he saw FALSE Locate 11 Bingham returned to Machu Picchu in order to find evidence to support his NOT GIVEN Questions 12-13 Complete the sentences below. Choose ONE WORD ONLY from the passage for each answer. Write your answers in boxes 12-13 on your answer sheet. 12 The track that took Bingham down the Urubamba valley had been created for the transportation of Answer rubber Locate 13 Bingham found out about the ruins of Machu Picchu from a in the Urubamba farmer Locate
Solutions About; Menu. Return to the Aquarium. Home Collectibles The Last of Us Part II Guide & Walkthrough TLoU2 – Main Story 7 – Seattle Day 2 Return to the Aquarium. 06/19/2020. 479 . View guide index. The Last of Us Part II Guide & Walkthrough. TLoU2 – Main Story. 1 - Jackson. Prologue. Waking Up. The Overlook. Patrol. The Horde. The Chalet.
This portion of The Last of Us 2 Walkthrough Chapter 1 Jackson Patrol explains where you and Dina need to go to finish your duties. It includes tips for killing Clickers and locations for all collectibles, workbenches, and safes which includes 6 Artifacts, 2 Trading Cards, 2 Journal Entries, 1 Workbench, and 1 Safe Jackson - The Patrol Walkthrough Follow Dina and Sign In Journal Entry - Tree Abandoned Town Trading Card - Tessracter Artifact - A Note to Santa Explore the Infected Stores Artifact - Super Market Apology Supermarket Offices and Pharmacy Safe Location - Grocery Store Office Artifact - Good Boy Combo Clickers in the Pharmacy Explore the Library Artifact - Eugene’s Firefly Pendant Journal Entry - Giraffe Trading Card - Laurent Foucault CEO Spark Artifact - Photo of Eugene and Tommy Artifact - Eugene’s Ultimatum Workbench Location - Library Near the Generator Follow Dina and Sign InFollow Dina on horseback. You’ll get to a spot where you’ll leave your horses. Follow her and have a chat as you look at the view. Exit through the crack in the wall but before following Dina to the next area entirely, consider looting the nearby room for supplies. Supplies Crouch through the spare room to the right of the horses but the left of the huge hole in the wall with barbed wire. In the back is a locker with some ammo inside. Follow Dina crouch through the gap, and take the rope up top. She’ll ask you to sign the two of you in. Supplies The room on the right has a bong in it to the right of the sofa. Interact with it for some extra dialogue. There’s also some scraps you can later use to upgrade weapons on the filing cabinet. In the main room, check the desk drawer for ammo. Follow Dina and you’ll see an open notebook on the table where you can sign in. Abandoned Town Follow Dina again on horseback and you’ll reach the next town. You can stop and inspect all the buildings for supplies and collectibles. Supplies Supplements and scrap in the trailer. Supplements, scrap, ammo, trading card on the 2nd floor of the house ahead details below. An artifact in a blown out building details below. Explore the Infected Stores A bloody moose ahead is your clue that infected are nearby. Follow the trail of blood, leading into the window opening, to find your first one. Take cover and use hearing/camera rotation to get a visual on the Runner. It’ll be feasting so sneak up behind it and take it down. Supplies Approach the white door ahead but turn right, so your back is towards it. Ahead is a locked blue door. You can get inside it by going through the window and moving forward towards the trash. On the right is a window you can climb through to enter that bathroom. There, you’ll find ammo and several supplements in the sink. Then just exit through the blue door you can unlock it since you’re in the bathroom. Continue forward and open the white door by holding triangle. Follow the on-screen prompts to execute a quick throw and stab the enemy. Supplies On your right you’ll find some scraps on the table. Check the drawers, behind the cash register, for scrap. Keep going by moving to the right where Dina is and climbing through the window with the streak of blood underneath. You’ll reach a runner infected area. Use the cars for company cover. Take one down and Dina will take out the other. There are more runners inside the store. You’ll need to clear out that area. Tips Enter on the left side, by the dumpster. Take down that runner and then enter the store to take down the 2 remaining runners. Keep a bottle or brick in hand, use them as a quick throw attack if your cover is ever blown. Use your hearing often, this early on in the game it’s not as strong so you’ll see more and more clearly the closer you get. Once the room is clear follow Dina through the sizable gap in the wall leading to the postal truck. Walk up to the truck by Dina and interact with it to give Dina a boost to the top. Then take her hand to climb up yourself. Jump down from the truck and walk towards the Greenplace Market semi-truck. Hold circle to get into prone position to crawl under the truck and continue ahead. Be ready because an enemy lies ahead. Climb up to the top of the blue, truck tractor where the driver’s seat is located and then turn around and do a running jump to reach the white semi-trailer. Continue forward to the hole in the bricks leading to the next area. Supermarket Offices and Pharmacy When you drop down you’ll find yourself in a conference room. Health Kit Recipe Location Loot the room. One of the metal cabinet drawers has ammo and the cabinets under the TV stand have alcohol and some rags which allow you to unlock the Health Kit Recipe. Dina will move the cart blocking the door and the two of you will enter a Spore infected area. Immediately go left to loot the side room for supplies. When you’re ready, continue to the right and you’ll end up in a breakroom area with a door leading to a back office. Loot the kitchen area and lockers before slipping through the crevice ahead. Clickers in the Pharmacy Be ready to take down to clickers. Tips Use stealth to take down the Clickers. Approach slowly because if they can hear you, they’ll know your location. They’re blind otherwise. Despite being blind a Clicker’s scream can also help them detect your location so keep a safe distance until you’re ready to approach them from behind. Keep a bottle/brick in hand because you can use it to do a quick throw to stun and stab the Clickers. The Clickers and infected in general cannot detect your flashlight so feel free to keep it on. If the Clickers spot you consider dodging and running to get some distance. Dina will fire some shots too so you can let her take care of it or draw your gun and fire yourself. Molotov Cocktail Recipe Location Once they’re dead help Dina move the cabinet from the door by holding down triangle once you’re inside she’ll hand you a little present in the form of a Molotov Cocktail because she gets you. Loot this room as it’s full of supplies, including lots of supplements. Exit by climbing up the cabinet to the window above. Infected Super Market This next room has several runners and clickers. Tips Take out the Runners first. Keep in mind that the Runner screams can alert the Clickers but killing the Clickers, out in the open, may make the Runners spot you. Be mindful of the area. Molotov’s are very effective against infected but remember the sound of them crashing and burning will alert others. Clickers are most prone to running into the flames since they’re most drawn to noise. Walk to the exit and interact with the door. It’s locked so head to the right and pick up the rope. Throw it over the exposed vent and throw the rope over my aiming with L2 and throwing with R2. Follow Dina’s lead and jump and slide down to head for your horses and follow Dina on horseback again. At one point you lose Dina but keep moving forward and eventually you’ll hear Dina calling for you. Follow her voice and keep going. You’ll take shelter from the storm in a library. Explore the Library The copy center is locked but you can break the glass window by using a brick, a bottle, or a melee attack. Jump through the window and move to the next door. Loot the room for scraps. When you’re ready, continue to the next door. You’ll automatically pick up the collectible hanging on the corkboard. Return to the children’s library, Dina will remark that there’s something underground. Keep walking until you’re in the tiny hallway between the copy center and the children’s library. Turn to the bookshelf and move it with Dina’s help. Continue downstairs and see what Eugene has been hiding. Interact with the mason jar and a cutscene will play leading into the next section Jackson - The even more TLOU 2 guides, check out IGN's The Last of Us 2 Guide hub or click through to one of the following pages Walkthrough Collectible Guide Combat Tips Exploration Tips Safe Combinations and Codes Trophy Guide and List Janet Garcia is an associate guides editor at IGN. She has written plenty of walkthroughs over the years and, as a fan of The Last of Us, is thrilled to guide you through every encounter and puzzle. You can hear her thoughts on TLOU Part II in podcast form on BEYOND's Review breakdown episode and follow her on Twitter Gameonysus for screenshots of mundane locations from the apocalypse. Lasolution a visiblement pris la forme d’une cassure. Non, The Last of Us Part II n’est pas une simple continuité de la vie au jour le jour de ces personnages empêtrés dans le
“ We can't have loose ends. ” Mel is a supporting character in The Last of Us Part II. She was a former member of the Fireflies and a member of the Washington Liberation Front.[2] Biography Background and early life Mel was originally a member of the Fireflies in Salt Lake City, Utah, and trained as a medic under Dr. Jerry Anderson, a brilliant surgeon who was considered by his colleagues to be the only person capable of manufacturing a vaccine against the Cordyceps brain infection. During her time with the Fireflies, Mel and Abby had already become close friends, as evidenced by her thanking Abby for recommending that her father teach Mel more complicated medical procedures. The surgeon's death by Joel Miller's hands in April 2034 destroyed any hope the group had of curing the Cordyceps infection and ultimately was one of the leading factors in the Fireflies' disbanding.[2] Mel ended up in a group of ex-Fireflies with Jerry's daughter Abby Anderson, along with Owen Moore, Manny Alvarez, Nora Harris, Jordan, Nick and Leah in search of a new place to call home. They eventually reached Seattle, Washington, and were taken in by the Washington Liberation Front, dubbed by the WLF's leader Isaac Dixon as the "Salt Lake Crew".[2] Mel was made a medic in the WLF's military, and eventually formed a romantic relationship with Owen and became pregnant with his child.[1] When Abby discovered where Joel's brother Tommy Miller was living, Mel was one of the ones who agreed to pursue the lead in hopes of finding Joel and making him pay for what he had done to them.[3] Jackson Abby orders Mel to tourniquet Joel's leg. When the group made it to Jackson, Wyoming, Mel revealed to Owen that she was pregnant with his child, leading Owen to wander from the hideout they had established at the Baldwin mansion. Mel was at the mansion when Abby brought Joel and his brother Tommy back to the fortified location where they had set up camp. She watched as Abby viciously beat Joel to death, and was one of several who argued that they should kill Ellie, as well, to tie up loose ends. Owen, however, talked them down, making the point that they would be no better than Joel if they did so. Ironically, while she considered Joel to deserve worse than what he got, Mel was horrified by the cruelty that she witnessed and regretted taking part in the act, as well as being disturbed by what Abby was capable of. She and the rest of the group returned to Seattle without further complications. However, Mel distanced herself from Abby afterward, and Owen became quiet and withdrawn, eventually deciding that he wanted nothing more to do with the WLF or their war against the Seraphites. Seattle Mel was assigned with Abby and Manny to head out to the forward operating base FOB past the stadium, cleared for duty despite being in the late stages of pregnancy. While feelings were strained between the two following Jackson, they exchanged pleasantries for a bit. Mel confessed that she felt Owen had been avoiding her recently, and asked if he'd said anything about it to Abby. Before Abby could answer, however, their truck was attacked by a Seraphite hunting party, sending them crashing into an abandoned home improvement store. Forced to fight their way past the infected and the Seraphites, they were cornered at a gas station but were rescued by a patrol of Wolves who killed the remaining assailants and took them to the FOB. Having been shot in the shoulder during the skirmish, Mel was taken to the medical facilities to be stitched up. There, she met up with Nora. Later, Mel was harshly interrogated by Isaac on Owen's whereabouts following Danny's death and Abby's disappearance, though she did not reveal anything.[2] Mel later met up with Abby at the aquarium, where Abby asked her to treat Yara's broken arm. Mel determined that Yara's arm was beyond saving, and sent Abby out with Lev to get supplies to amputate it safely. Following their return, Mel surgically amputated Yara's broken limb and stitched up the wound, saving Yara's life.[3] The next day, she told Abby that she planned to leave with Owen and the others for Santa Barbara, California, provided that Abby didn't come with them, believing that Abby's actions were merely an attempt to regain Owen's favor and interfere with her relationship. When Lev ran away, Mel questioned Abby's motives, but Abby insisted that she was trying to do the right thing and convinced Owen to stay with Mel and finish repairs on their sailboat. While they were gone, Ellie broke into the aquarium and killed Alice, their guard dog, and snuck up on Mel and Owen arguing over whether or not to pursue Abby to the Seraphites' island. As Mel began to leave, the couple were caught off-guard by Ellie. Holding them at gunpoint, she ordered Mel to point to Abby's location on a map, despite Owen's pleas for her not to as he believed Ellie would kill them once she had what she wanted. Though Mel initially agreed, she was slow to act, causing Ellie to become angry and point the gun at her. Owen leapt at Ellie to grab the gun, but she shot him in the chest. Mel drew her knife and attempted to kill Ellie, but was overpowered and stabbed in the neck. Ellie approached Owen, who explained with his dying breath that Mel was pregnant. Ellie was horrified to discover that the woman she had just killed was far along with a child. Tommy and Jesse arrived and took the shaken Ellie away from the aquarium.[4] Abby and Lev found Mel and Owen's bodies when they returned to the aquarium. Deeply horrified by their deaths, Abby broke down, but Lev found and gave her the map that Ellie had used in her failed interrogation, which also marked where their base was. The two left to avenge their fallen friends.[5] Personality and traits Mel was a strong-headed but caring individual, showing that she was as capable as any other WLF member. She often put her medical expertise to use to help others, especially her friends.[2] However, her independent nature and stubbornness were dangerous to her well-being. She endangered herself and her unborn child by traveling alone to the aquarium, through areas of the city not controlled by the WLF.[2] Mel's approach to violence was strictly needs-based, displayed in how she would only kill in self-defense, like when Ellie attacked her and Owen.[4] She only considered killing others in circumstances she feared would later threaten her safety, revealed in how she agreed that leaving Tommy and Ellie alive was too great a risk.[1] She was opposed to torture, being the only member of the group visibly perturbed by Abby's brutality and the only member to admit regret taking part in Joel's murder despite believing his brutal death was more than justified.[2] Mel was among the more compassionate members of Abby's group, evident in how she had a sense of pity for her enemies, especially children.[3] Gallery Mel's full body Art of Mel. References ↑ "Jackson" ↑ "Seattle Day 1" ↑ "Seattle Day 2" ↑ "Seattle Day 3 Ellie" ↑ "Seattle Day 3 Abby" Navigation v d eCharacters and groups in The Last of Us series Groups Bandits Cannibals Center for Disease Control Federal Disaster Response Agency Fireflies Hunters Infected Runner Stalker Clicker Shambler Bloater Rat king Jackson community Rattlers Ravens Seraphites Smugglers Survivors United States military Washington Liberation Front Austin Jimmy Cooper Lori Gilbert Louis Sarah Miller Boston Derek Donovan Liz Malick Mark Maryanne Robert Ronnie Terrence Tess Tino Boulder Cheryl Drew Beckwith Heather Laura Brown Cannibals David James FEDRA / military Adams Atwater Avery Banks Benny Carmelo Torres Coolidge Corporal "Dickhead" Eugene Ellis Green Irina Jeremy Larry Caulfield Mackenzie Mali Mastros Miller Pam Paul Douglas Perez Princess Ramirez Regan Francis Sean Brendon Seb Shah Victor Ward Waters Winston Asher Fireflies Alex Raymond Vincent Alex Rohner Andrea Ben Glueck Brent Pino Bryony Stewart-Seume Colby Reed David Michael Vigil Don Eddie Fuentes Erik Griggs Ethan Greg Hope Pino Hui Wang Jerry Anderson Joe Warren John Joseph Lenz Josh Scheffler Kari Kerry Katerina Perich Kazden Risk Lucas Rios Marc Marlene Matthew White Melanie Melinda Davidson Michael Kiper Natalie Hoo Nicole Hoo Paul D. Braun Peter Mrozik Philip Liu Riley Abel Robert Righetti Robin Roger Ryan Oliverio Sadie Pearle Hickman Scott Shiyao Jiang Tania Travis Kristof Trevor Warren Hunters Reuben Jackson County Adam Alex Astrid Bonnie Buckley Callus Cat Chad Claire Linden Dina Earl Ellie Williams Eric Esther Eugene Linden Fred Greg Gustavo Houser Japan Joel Miller Jesse JJ Kristen Maria Miller Mike Mina Rebecca Robin Ruby Seth Shimmer Sidney Tara Tommy Miller Tony William Willy Lincoln Bill Bob Brad Ezra Frank Gadget Jones Karen Rachel Pittsburgh The Carsons Danny Eva Henry Ish Jack Sullivinsky Kara Kyle Sam Susan Rattlers Large Rattler Pat Small Rattler Salt Lake City Graham Hanna Lucia Santa Barbara Abuela Andrew Anthony Arnie Jenny Logan McKenzie Ori Rattler prisoner Seattle Malidore Aaron Alfie B Barnes Bo Boris Legasov The Brandmans C Colin Dale Dewey Don Carter Ellen Erin Fran Heather Heidi Kennedy Jake James Cooper Jiao Josephine Roberts Julia Kennedy Kayla Higashi Kyle Peters Leon Travis M Max Mei MK Neal Grant Paige Vickers Penny Quinn Raul Sam Howels Sasha Carter Scott Sheryl Simon Vickers Sofia Legasov Staci Steven Susie Tom Uli V Viv Will X Yolanda Zivah Saunders Seraphites August Benjamin Cabel Celia Constance Duncan Edmund Elizabeth Emily Emmett Eva Ezra Harper Henry Jared Jimmy Karen Lev Lucia Lyra Mary Max Marcus Moira Peter Ricky Seraphite Prophet Thomas Walter Yara and Lev's mother Yara Zachary WLF Abby Anderson Adam Peters Alice Alison Cole Andre Dominguez Bear Beck Beth Briggs Cam Carl Carter Chevy Chris Marsh Danny Davis Derek Eddie Emma Patterson Foster Gavin Hernandez Horace Hugo Gonzalez Isaac Dixon Jason Patterson Jenn Jensen Ji-So Huang Jo John Jordan Jules Kent Kerry Kieran Leah Lewis Luis Sanchez Maggie Manny Alvarez Marcus Wilson Marquez Marta Matt Mel Melissa Mike Misha Mr. Alvarez Nick Nora Harris Owen Moore Pat Paul Potts Price Randall Rebecca Roger Ross Rue Sal Sally Sam Sandra Scott Tina Vicky Whitney Sato Whyte Wilson Woods Wright Young Zelda Other characters Anna Anna Orlov Arthur Munroe E. C. Kowalczyk J. J. Mazur Kathryn McCormack Lance McGrath Lev Benioff Roberta Coen Talia Todd Garrett Will Livingston
Thisportion of The Last of Us 2 Walkthrough in Chapter 1: Jackson - Patrol includes tips for killing Clickers and locations for all collectibles, workbenches, and safes which includes 6 Artifacts

Ellie is the central character of The Last of Us series. She serves as the deuteragonist of The Last of Us, the playable protagonist of both The Last of Us Left Behind and The Last of Us Part II, and the main character in The Last of Us American Dreams. When introduced as a fourteen-year-old survivor, Ellie is "mature beyond her years" - a result of the circumstances of her environment. Ellie has grown up in this harsh world and it is all she has ever known. She's an orphan who was raised in a boarding school run by the military within the bounds of the Boston quarantine zone. NaĂŻve and curious about the outside world, she is wise beyond her years and highly capable of taking care of herself and those around her. Obsessed with comic books, CDs, and other pop culture, her knowledge base is filled by the remnants of a world that no longer exists. Read more about Ellie... Not sure where to start? If you are new to wikis, browse Fandom's help pages to help you get started. You can login and help contribute by creating new pages, uploading images, or editing articles. Please read our policies and guidelines and the manual of style for editing and behavioral standards. Have a question or need help? Contact one of our administrators. We have many discussions and blogs where you can discuss anything. How to help out If you want to help but you're not sure where to start, try improving stub articles by expanding them. Check the list of wanted pages for frequently linked-to articles that don't exist yet. Clean up and improve articles that are in need of attention. Fix maintenance reports. To create a new article, just enter the title in the box below ...that during the chapter "Bill's Town", among his magazines in his secret cellar, a pamphlet for a band known as "The Shambalas" can be found? This is a reference to the hidden city sought after by Nathan Drake in Uncharted 2 Among Thieves. ...that the "To Get To The Other Side!" author Kathyrn McCormack is a tribute to the author of the 2006 novel The Road, Cormac McCarthy? ...that during the chapter "Pittsburgh", inside the O'Sullivan's pub, a coffee cart is called "Java Jak"? This is a reference to the Jak and Daxter franchise. ...that during the chapter "Pittsburgh", inside a child's room after meeting Henry and Sam, the player can find Jak and Daxter plush toys on the dresser?

TheLast of Us 2 : Comment ouvrir la porte avec le digicode. Peu de temps après avoir liquidé les 2 puants dans les tunnels, vous tomberez sur une porte verrouillée avec un
Home Gaming News Naughty Dog's Neil Druckmann Says There is 'No One Solution' to Crunch Naughty Dog co-presidents Neil Druckmann and Evan Wells discuss the studio’s battle with crunch culture, rejecting a 'silver bullet' solution. Crunch-time is practically the industry standard in game development. It’s a problem that doesn’t seem to go away, no matter how much attention it gets. Last year reports emerged that Naughty Dog’s The Last of Us 2 saw an intense crunch period despite its delayed release. Naughty Dog's co-president Neil Druckmann commented on the issues during one recent interview. However, he acknledged the problem but rejected the notion of a simple solution. Druckmann and and fellow co-president Evan Wells made ther remaks during an interview with Ben Reeves from Game Informer. The conversation covered a range of topics before eventually landing on the question of crunch time. Wells and Druckmann discussed various steps the studio is taking. These included taking on additional management to ensure current Naughty Dog projects are progressing smoothly. The studio is also working on creating more opportunities for employee feedback. Druckmann also explained that Naughty Dog’s leadership is also working harder to watch how employees handle stress and the workload. Reeves then asked about unionization, an often-suggested answer to the problem of AAA crunch time. Wells and Druckmann largely dismissed the idea, expressing skepticism of unionization as a solution. As Druckmann explained, Naughty Dog has attempted in the past to create policies that prevented crunch. However, he argued these sorts of companywide changes inevitably lead to unforeseen complications. Druckmann gave the example of Naughty Dog not letting developers work on Sundays, only for staff to complain that it disrupts their established schedules. He argued that situations like that are why Naughty Dog can’t just end crunch with a single policy change. “We find that there is no one solution that fits everybody,” Says Druckmann. “Everybody has a unique situation we might need to address.” Responses to Wells’ and Druckmann’s statements have seen mixed reactions. Some, like Fanbyte contributor Kenneth Shepard, criticized the answers as “wishy-washy.” Shepard also rejected a claim from Wells that Naughty Dog could not simply implement a 40-hour workweek, pointing out that it is standard practice in many other industries. However, others, such as Naughty Dog environmental artist Anthony Vaccaro pushed back, defending the company’s efforts at reducung Naughty Dog's overreliance on crunch time. Regardless, crunch culture has been a real issue with AAA developers for some time. Ubisoft, BioWare, Rockstar, and CD Project Red have faced similar criticisms for relying on crunch time to hit unrealistic deadlines. It seems only time will tell if Naughty Dog produces real solutions to the rampant overwork of game developers. MORE Joel’s Growth in The Last of Us Franchise Explained Source Game Informer
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